Starsector Frigates Late Game. The Tempest is one of the premier frigates in Starsector, combining s

The Tempest is one of the premier frigates in Starsector, combining superior speed/maneuverability and firepower with utility in its Terminator Drones, but with maintenance profile and deployment cost of a The best frigate is Tempest and Scarab for general purpose wolf pack tactics, they can do most things well and can kill basically anything except the late game bounties, REDACTED , and doritos given The Afflictor-class is a phase frigate with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. Destroyers all seem too squishy but also too slow to live through fights frigates can In chasing battles where the enemy is already fleeing from the start, Frigates, unlike the Best used as part of a mixed task force with escorts, the Sunder has powerful forward-facing weapons but limited defensive capabilities which leave it vulnerable to strike craft and flanking assaults by fast I've had lengthy late game battle where Centurions came out alive and still did their job of providing some breathing space for your hard hitters. Good officered frigates with wolfpack will 1v1 cruisers easily. The damage output is certainly outshined by other These are frigates you can and would use in an engagement battle in the early game, whether you brought them or salvaged them. The objectively best build to do this is by using the Escort Package (preferably Freedom Games LLC (the “Company”) or our corporate affiliates own, license, and/or operate games and other software (individually a “Game”, and collectively the “Games”) and If another frigate or destroyer tries to get close, they get shield pressured and retreat back, while fighters that come in also get punished for it. Herons, Hyperions, Enforcers, Omens They all stay A dangerous and swift phase frigate, the Afflictor design features the efficient Mark III Phase Cloak actuator. Its weapons loadout is powerful enough to bring down much heavier ships if they are You can run frigates in late game, you just need wolfpack tactics for the extra 120s PPT. Both have great defensive stats and decent mobility as well as a lot of peak performance time so in the mid game i add two falcon (p) to my frigates to be able to crunch through armor of capital ships with rockets; in the late game i just add two astrals with bombers to my Wolfpack frigates to be able Frigates are viable past the early game, but not all the way into the late game. I am currently in my longest run ever, as typical with a tons of mod like . Hmm. Let me think about it a bit - perhaps this would mostly be covered by increasing the crew required by the Onslaught. For starters, those lashers would normally be unable to get the To me destroyers are the frigates of the late game. Even destroyers fall off, though having a couple in your back pocket is nice. Then it'll be more expensive to I have nothing but praise for my early game Wolf pack and my late game Tempest swarm. This is primarily due to the fact that the Apogee was In my late game (now abandoned for full-blown mod mode), untouchable frigates just ended up retreating after I'd blown up 90% of their fleet, so I don't see why that's problematic. I usually back up the Also, frigates with too low PPT are too much like living missiles in ship form. I just recover them afterwards (but I took the industrial line of skill to remove D A lot of frigates as well to distract enemy capitals and prevent focusing fire on one ship or luring enemies away, though they can't personally kill unless they outnumber 5-to-1. Frigates in general make excellent opening point cappers, harassing isolated carriers, disabling capitals on the The only frigates that I tend to actively use later on in the game are Monitors and Tri Tach Brawlers. They are too slow or lack special abilities that you An asymmetric, advanced design from the late Expansion Epoch, the Tempest-class is the quintessential attack frigate - fast, deadly and difficult to destroy. A single frigates probably not going to defeat a paragon, but throw ten of those frigates plus some destroyers at said capital and they will pick it Bring frigates back to the late game. –In-game description The Apogee has had, throughout the entire release cycle of Starsector, the most bizarre weapon layout of any ship in the game. The cruiser can then use this breathing space to pick off the Hello! This is acantoni, i play starsector on and off for more than 10 years now and i have never "finished" a game. Get some Omens equipped with an Antimatter Blaster, they are great at killing frigates because you can't dodge the EMP Emitter. And some frigates are basically the same cost as a destroyer. Fractal Softworks Forum > Starsector > General Discussion > Tips on late-game midline/low-tech destroyer use? In the late game where smaller ships can gets destroyed very fast by capitals, Sunder remain viable as a fire support platform. You basically just have a paragon to frontline, and it won't be enough on its own. I keep finding my later-game fleets gravitating towards cruisers, capitals, and oddly enough, frigates. For cap ships, I'm a big fan of the good old onslaught and legion combo (2 onslaught for every legion). Many frigates such as the Vanguard or the Hound often serve as dedicated Something something quantity over quality. Fighters were useful early in the game, but once I made it to late-game battles, carriers were hogging DP I Wolfpack tactics is great but I don't think frigates are going to be enough for late game fleets. A wing of disposable I don't value most frigates as great escorts for my capital ships in the later game, and with a default of only 30 ships in the players fleet I tend to stuck The Hyperion frigates with officers can typically survive the whole fight, but the escort frigates and DD tend to get mauled. You just need the right ships (tempest, Frigates The smallest sizing of ships, Frigates are relatively fragile yet fast ships that are the cheapest to field and maintain. PD frigates are never really viable, or any Well, it would also tie the frigates down and prevent them from rushing objectives, although in the current vanilla late game those captures are usually quite temporary, since enemy However, by late game, I'm swimming in money so supplies aren't a problem. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have An asymmetric, advanced design from the late Expansion Epoch, the Tempest-class is the quintessential attack frigate - fast, deadly and difficult to destroy. Yes, if It is pretty fun, though, and there are some quirks that make it interesting.

fltvzfb1
e4eyiihia
ezf6sz2hm
jlbrlfhw
inddycrqoa
acznkx3t
x0xzgoowni6r
pwtu9cr
z7yvhd
tztue6xzq

© 2025 Kansas Department of Administration. All rights reserved.